TETRIS
siapa yang ga tau game tetris?
permainan simple namun bisa membantu menghabiskan waktu luang
pada kesempatan kali ini saya akan memperlihatkan bagaimana membuat tetris dari java
kira2 seperti ini jika dijalankan
permainan simple namun bisa membantu menghabiskan waktu luang
pada kesempatan kali ini saya akan memperlihatkan bagaimana membuat tetris dari java
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import java.awt.Color; | |
import java.awt.Graphics; | |
import java.awt.Point; | |
import java.awt.event.KeyEvent; | |
import java.awt.event.KeyListener; | |
import java.util.ArrayList; | |
import java.util.Collections; | |
import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
public class Tetris extends JPanel { | |
private static final long serialVersionUID = -8715353373678321308L; | |
private final Point[][][] Tetraminos = { | |
// I-Piece | |
{ | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(3, 1) }, | |
{ new Point(2, 0), new Point(2, 1), new Point(2, 2), new Point(2, 3) }, | |
{ new Point(0, 2), new Point(1, 2), new Point(2, 2), new Point(3, 2) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3) } | |
}, | |
// J-Piece | |
{ | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 0) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 2) }, | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 2) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 0) } | |
}, | |
// L-Piece | |
{ | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(2, 2) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(0, 2) }, | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(0, 0) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(2, 0) } | |
}, | |
// O-Piece | |
{ | |
{ new Point(1, 1), new Point(0, 0), new Point(0, 1), new Point(1, 0) }, | |
{ new Point(1, 1), new Point(0, 0), new Point(0, 1), new Point(1, 0) }, | |
{ new Point(1, 1), new Point(0, 0), new Point(1, 0), new Point(0, 1) }, | |
{ new Point(1, 1), new Point(0, 0), new Point(1, 0), new Point(0, 1) } | |
}, | |
// S-Piece | |
{ | |
{ new Point(1, 0), new Point(2, 0), new Point(0, 1), new Point(1, 1) }, | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2) }, | |
{ new Point(1, 0), new Point(2, 0), new Point(0, 1), new Point(1, 1) }, | |
{ new Point(0, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2) } | |
}, | |
// T-Piece | |
{ | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(2, 1) }, | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(1, 2) }, | |
{ new Point(0, 1), new Point(1, 1), new Point(2, 1), new Point(1, 2) }, | |
{ new Point(1, 0), new Point(1, 1), new Point(2, 1), new Point(1, 2) } | |
}, | |
// Z-Piece | |
{ | |
{ new Point(0, 0), new Point(1, 0), new Point(1, 1), new Point(2, 1) }, | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(0, 2) }, | |
{ new Point(0, 0), new Point(1, 0), new Point(1, 1), new Point(2, 1) }, | |
{ new Point(1, 0), new Point(0, 1), new Point(1, 1), new Point(0, 2) } | |
} | |
}; | |
private final Color[] tetraminoColors = { | |
Color.cyan, Color.blue, Color.orange, Color.yellow, Color.green, Color.pink, Color.red | |
}; | |
private Point pieceOrigin; | |
private int currentPiece; | |
private int rotation; | |
private ArrayList<Integer> nextPieces = new ArrayList<Integer>(); | |
private long score; | |
private Color[][] well; | |
// Creates a border around the well and initializes the dropping piece | |
private void init() { | |
well = new Color[12][24]; | |
for (int i = 0; i < 12; i++) { | |
for (int j = 0; j < 23; j++) { | |
if (i == 0 || i == 11 || j == 22) { | |
well[i][j] = Color.GRAY; | |
} else { | |
well[i][j] = Color.BLACK; | |
} | |
} | |
} | |
newPiece(); | |
} | |
// Put a new, random piece into the dropping position | |
public void newPiece() { | |
//if (!collidesAt(pieceOrigin.x, pieceOrigin.y, rotation)){ | |
pieceOrigin = new Point(5, 2); | |
rotation = 0; | |
if (nextPieces.isEmpty()) { | |
Collections.addAll(nextPieces, 0, 1, 2, 3, 4, 5, 6); | |
Collections.shuffle(nextPieces); | |
} | |
currentPiece = nextPieces.get(0); | |
nextPieces.remove(0); | |
//} | |
//else statusbar.setText("game over"); | |
} | |
// Collision test for the dropping piece | |
private boolean collidesAt(int x, int y, int rotation) { | |
for (Point p : Tetraminos[currentPiece][rotation]) { | |
if (well[p.x + x][p.y + y] != Color.BLACK) { | |
return true; | |
} | |
} | |
return false; | |
} | |
// Rotate the piece clockwise or counterclockwise | |
public void rotate(int i) { | |
int newRotation = (rotation + i) % 4; | |
if (newRotation < 0) { | |
newRotation = 3; | |
} | |
if (!collidesAt(pieceOrigin.x, pieceOrigin.y, newRotation)) { | |
rotation = newRotation; | |
} | |
repaint(); | |
} | |
// Move the piece left or right | |
public void move(int i) { | |
if (!collidesAt(pieceOrigin.x + i, pieceOrigin.y, rotation)) { | |
pieceOrigin.x += i; | |
} | |
repaint(); | |
} | |
// Drops the piece one line or fixes it to the well if it can't drop | |
public void dropDown() { | |
if (!collidesAt(pieceOrigin.x, pieceOrigin.y + 1, rotation)) { | |
pieceOrigin.y += 1; | |
} else { | |
fixToWell(); | |
} | |
repaint(); | |
} | |
// Make the dropping piece part of the well, so it is available for | |
// collision detection. | |
public void fixToWell() { | |
for (Point p : Tetraminos[currentPiece][rotation]) { | |
well[pieceOrigin.x + p.x][pieceOrigin.y + p.y] = tetraminoColors[currentPiece]; | |
} | |
clearRows(); | |
newPiece(); | |
} | |
public void deleteRow(int row) { | |
for (int j = row-1; j > 0; j--) { | |
for (int i = 1; i < 11; i++) { | |
well[i][j+1] = well[i][j]; | |
} | |
} | |
} | |
// Clear completed rows from the field and award score according to | |
// the number of simultaneously cleared rows. | |
public void clearRows() { | |
boolean gap; | |
int numClears = 0; | |
for (int j = 21; j > 0; j--) { | |
gap = false; | |
for (int i = 1; i < 11; i++) { | |
if (well[i][j] == Color.BLACK) { | |
gap = true; | |
break; | |
} | |
} | |
if (!gap) { | |
deleteRow(j); | |
j += 1; | |
numClears += 1; | |
} | |
} | |
switch (numClears) { | |
case 1: | |
score += 100; | |
break; | |
case 2: | |
score += 300; | |
break; | |
case 3: | |
score += 500; | |
break; | |
case 4: | |
score += 800; | |
break; | |
} | |
} | |
// Draw the falling piece | |
private void drawPiece(Graphics g) { | |
g.setColor(tetraminoColors[currentPiece]); | |
for (Point p : Tetraminos[currentPiece][rotation]) { | |
g.fillRect((p.x + pieceOrigin.x) * 26, | |
(p.y + pieceOrigin.y) * 26, | |
25, 25); | |
} | |
} | |
@Override | |
public void paintComponent(Graphics g) | |
{ | |
// Paint the well | |
g.fillRect(0, 0, 26*12, 26*23); | |
for (int i = 0; i < 12; i++) { | |
for (int j = 0; j < 23; j++) { | |
g.setColor(well[i][j]); | |
g.fillRect(26*i, 26*j, 25, 25); | |
} | |
} | |
// Display the score | |
g.setColor(Color.WHITE); | |
g.drawString("" + score, 19*12, 25); | |
// Draw the currently falling piece | |
drawPiece(g); | |
} | |
public static void main(String[] args) { | |
JFrame f = new JFrame("Tetris"); | |
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | |
f.setSize(12*26+10, 26*23+25); | |
f.setVisible(true); | |
final Tetris game = new Tetris(); | |
game.init(); | |
f.add(game); | |
// Keyboard controls | |
f.addKeyListener(new KeyListener() { | |
public void keyTyped(KeyEvent e) { | |
} | |
public void keyPressed(KeyEvent e) { | |
switch (e.getKeyCode()) { | |
case KeyEvent.VK_UP: | |
game.rotate(-1); | |
break; | |
case KeyEvent.VK_DOWN: | |
game.rotate(+1); | |
break; | |
case KeyEvent.VK_LEFT: | |
game.move(-1); | |
break; | |
case KeyEvent.VK_RIGHT: | |
game.move(+1); | |
break; | |
case KeyEvent.VK_SPACE: | |
game.dropDown(); | |
game.score += 1; | |
break; | |
} | |
} | |
public void keyReleased(KeyEvent e) { | |
} | |
}); | |
// Make the falling piece drop every second | |
new Thread() { | |
@Override public void run() { | |
while (true) { | |
try { | |
Thread.sleep(1000); | |
game.dropDown(); | |
} catch ( InterruptedException e ) {} | |
} | |
} | |
}.start(); | |
} | |
} |
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